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DX11 BUILD EULER ROTATION MATRIX
Builds a rotation matrix using pitch, yaw and roll (euler) angles.
Return Dword = DX11 BUILD EULER ROTATION MATRIX(pitch, yaw, roll, [resultMatrix])
pitch Float The rotation around the X axis, in radians.
yaw Float The rotation around the Y axis, in radians.
roll Float The rotation around the Z axis, in radians.
[Optional] resultMatrix Dword The matrix to write the created rotation matrix to. Can be omitted, in which case a temporary matrix holding the generated rotation matrix will be returned.
The resultMatrix, if one was provided, or a newly created temporary matrix holding the resulting matrix otherwise.
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